9/20/2023 0 Comments Chaindive arrange dijestThe game is currently slated for a mid-October release in Japan, though details for other regions haven't been revealed at this time. Aside from just hopping around and swinging your sword like a maniac, you can also dive out of the sky and attack ground-based enemies with a spinning, head-and-sword-first falling attack.īrief demo discs were given out at the Tokyo Game Show, so expect to see more on ChainDive in the weeks ahead. Larger creatures may require you to freeze and rush them a couple of times before they finally collapse, but the idea remains the same. The basic idea of the game is to freeze all the nearby enemies, then grapple from one to the next, finishing them all off in one large combo. Once that's done, you can grapple onto the block and rocket yourself directly at the frozen foe, shattering them upon contact. Hitting them causes them to freeze inside a block of ice. As you propel yourself from one grapple target to the next, you can swing your sword at these enemies. That's where your double-edged blade comes into play. Your character is armed with an energy-based grappling hook, and the sky is filled with floating targets that are suitable for grappling, swinging, and other momentum-based maneuvers.Īs you move from left to right, you'll encounter clusters of floating bug creatures. The game does, however, let your sword-swinging psycho go up-and up, and up, and up. The backgrounds twist and turn, giving the impression of free movement, but this is merely for show. CHAINDIVE ARRANGES CHAINDIVE ARRANGES Credits Tracklist English Disc 1 Disc length42:24 Notes Released at M3-39. Like games such as Klonoa or, to go a little further back, the Pandemonium series, ChainDive takes place on a 2D plane, but is presented as a polygonal, 3D game. ChainDive is a 3D, polygonal side-scroller from Sony that may not play like Capcom's gothic hack-and-slash, but it certainly shares that game's penchant for combos as well as its capability to allow the player to unleash some pretty wicked-looking combination attacks. At the completion of the demo, a splash screen touted an American release as "Coming Soon", but ChainDive was never released outside of Japan.While Devil May Cry certainly wasn't the first action game to place any level of importance on executing combos, Capcom's "stylish hard action" game has certainly left a mark on the stylistic side of action game development. on a demo disc packed with the Official PlayStation Magazine, Volume 79, in April 2004. A training mode is available with demo videos and tutorials.Ī playable demo of ChainDive was released to the U.S. Time Attack and Combo Attack modes are unlocked after completing the game. Many stages end with boss encounters and are capped with in-game and illustrated cutscenes with Japanese voiceover. Though most levels are based on grappling and swinging through stages, one level sees Shark snowboarding down an icy mountain, another running towards the screen from a huge monster while carrying a female companion over his shoulder. A combo counter slowly dwindles and when it finally times out Shark is awarded points for his successive moves and his health is even restored upon touching down on the ground for a moment. The gameplay and combo system is designed to encourage fast, non-stop flying action as Shark freezes a series of enemies, latches on and dives through them and continues bounding forward to the next batch. With swift timing, the sword can also be used to deflect enemy fire, freezing them in their tracks. Once frozen, Shark can latch onto enemies with the Plasma Chain, diving straight towards them with his sword, and destroy them for points and a boost in momentum. The particular enemies in ChainDive can be frozen just by approaching Shark's swinging, spinning blade but cannot be destroyed by it. Shark also has a double jump that can be activated at any time.įor attack and defense, Shark carries a glowing purple-blue, double-ended sword. For example, latching onto an orb from below will propel Shark upward but his trajectory can always be influenced by moving the left analog stick. Once attached, his momentum and the left analog stick can be used to adjust his swing. The player character, Shark, carries the 'Plasma Chain' which allows him to latch onto the plentiful green orbs that populate the levels. The camera pans, zooms and tilts during scripted sequences and in-game cut scenes but the gameplay remains solely 2D. ChainDive, developed by Japan's Alvion and released on PlayStation 2 in October of 2003, is played from a 2.5D perspective with 3D visuals and backgrounds locked on the 2D plane.
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